Console W.A.R.S. Mods (
consolemods) wrote in
consolewarriors2018-02-05 09:30 pm
BETA TESTING COMPLETE! (aka feedback post)
Hey, all! We hope you had a great time with the Mock Trial, and I'd like to thank everyone who participated! If you didn't really have the energy to or if your character didn't work out, don't feel bad about it. Mock Trials are basically, like, really intense TDMs that you sign up for, so it happens.
We would, however, like to know if there's anything we could improve upon! There are things we know didn't really get off the ground, like the Thursday Challenge and the boss battle. In the case of the latter, we couldn't really get to it because of time, which we kind of regret. We... also kind of regret the timing, since there was definitely a lot going on this weekend that we should have accounted for! And there was a little bit of bad luck for all of us too. So we'd like to ask your opinions on the experience as a whole, but especially the following:
1. The schedule. Did you guys like the Saturday/Sunday schedule as opposed to the Friday/Saturday schedule, or would you prefer something a little more traditional? Also, do you think a time limit built into trials (like, say, 6 hours) would be a good idea, or do you think that'd make things too stressful?
2. The challenge. Was it posted at a bad time? Would more direction have been helpful? Do you think the challenge should be built into the motive somehow?
3. Anything else? If there's anything else we could improve about the game, we'd like to hear it!
So, what's next? Well, Round 1, the Nintendo round, of course! For all first party, second party, and third party Nintendo games, whether they originated on a Nintendo system or not! So like you could totally play Night in the Woods characters. Just so you know. We don't have a definite timeframe for that yet, but it's definitely going to be in the spring after Airlocked and R3 of Foolish Mortals wrap up. We're thinking possibly late March-early April?
We would, however, like to know if there's anything we could improve upon! There are things we know didn't really get off the ground, like the Thursday Challenge and the boss battle. In the case of the latter, we couldn't really get to it because of time, which we kind of regret. We... also kind of regret the timing, since there was definitely a lot going on this weekend that we should have accounted for! And there was a little bit of bad luck for all of us too. So we'd like to ask your opinions on the experience as a whole, but especially the following:
1. The schedule. Did you guys like the Saturday/Sunday schedule as opposed to the Friday/Saturday schedule, or would you prefer something a little more traditional? Also, do you think a time limit built into trials (like, say, 6 hours) would be a good idea, or do you think that'd make things too stressful?
2. The challenge. Was it posted at a bad time? Would more direction have been helpful? Do you think the challenge should be built into the motive somehow?
3. Anything else? If there's anything else we could improve about the game, we'd like to hear it!
So, what's next? Well, Round 1, the Nintendo round, of course! For all first party, second party, and third party Nintendo games, whether they originated on a Nintendo system or not! So like you could totally play Night in the Woods characters. Just so you know. We don't have a definite timeframe for that yet, but it's definitely going to be in the spring after Airlocked and R3 of Foolish Mortals wrap up. We're thinking possibly late March-early April?

no subject
Honestly, I felt really rushed on jumping in at the beginning because it started on a Monday and I'm not available for tagging while at work. Having Sunday be the first day of a week gives me more time to really absorb the info and not feel as much pressure to get a top level done fast.
2. Honestly, anything posted on a weekday afternoon is a bad time, but what was really unclear was that ICly it was required. Don't know if I just missed that or it wasn't clear enough but I got the impression that ICly it wasn't communicated that it was required and my character wasn't the most motivated to join in on stuff unless its forced upon him. I think that being more clear would have helped a lot because I honestly didn't know that it was required.
3. Honestly, I can't think of anything. My fail activity was just really a combination of me still recovering from being sick plus an insanely busy week at work where I was getting off late every day.