consolemods: (Default)
Console W.A.R.S. Mods ([personal profile] consolemods) wrote in [community profile] consolewarriors2018-02-05 09:30 pm

BETA TESTING COMPLETE! (aka feedback post)

Hey, all! We hope you had a great time with the Mock Trial, and I'd like to thank everyone who participated! If you didn't really have the energy to or if your character didn't work out, don't feel bad about it. Mock Trials are basically, like, really intense TDMs that you sign up for, so it happens.

We would, however, like to know if there's anything we could improve upon! There are things we know didn't really get off the ground, like the Thursday Challenge and the boss battle. In the case of the latter, we couldn't really get to it because of time, which we kind of regret. We... also kind of regret the timing, since there was definitely a lot going on this weekend that we should have accounted for! And there was a little bit of bad luck for all of us too. So we'd like to ask your opinions on the experience as a whole, but especially the following:

1. The schedule. Did you guys like the Saturday/Sunday schedule as opposed to the Friday/Saturday schedule, or would you prefer something a little more traditional? Also, do you think a time limit built into trials (like, say, 6 hours) would be a good idea, or do you think that'd make things too stressful?

2. The challenge. Was it posted at a bad time? Would more direction have been helpful? Do you think the challenge should be built into the motive somehow?

3. Anything else? If there's anything else we could improve about the game, we'd like to hear it!

So, what's next? Well, Round 1, the Nintendo round, of course! For all first party, second party, and third party Nintendo games, whether they originated on a Nintendo system or not! So like you could totally play Night in the Woods characters. Just so you know. We don't have a definite timeframe for that yet, but it's definitely going to be in the spring after Airlocked and R3 of Foolish Mortals wrap up. We're thinking possibly late March-early April?
condemnedone: (C'était un triste soir)

[personal profile] condemnedone 2018-02-06 09:57 pm (UTC)(link)
Hey guys, I wanted to say that I had fun during the mock trial. It helped me get a feel of how the game was going to go once it goes into proper and I believe that you guys did well in ensuring people had fun!

As for your questions:

1. I prefer the traditional investigation set up of Friday/Saturday, and have even been in games where investigation started pretty late on the EST side of things (but that had to do with timezones.) The only reason why I do is because it feels a little wonky & weird to start trial on Sunday because the next day is Monday, essentially. Given the fact that there are things such as final boss battles to set up, it might be wise to take into account that those might elongate the trial itself and/or make it difficult to wrap it up before a new week begins. Personally, I could still swing the trial participation either way but if boss battle goes up late on Sunday I wouldn't have time to diddle in that.

You guys can also impose a time limit if you wish, but if so, it'd be best to have it at least go from 12 | 1 pm to 9 pm, so that there is enough time for people to discuss and hash things out!

2. I think, personally, the challenge was posted at a bad time because of the fact it was around noon in the middle of the week. It might benefit more people to post it at a later time on the same day -- I have been in a few murdergames that when there's events in the middle of the week they've been posted at, like, let's say 2 pm est at the earliest (or sometime that is generally later than 12 pm or noon) so that people have time to jump in and do stuff. So that might work for you guys.

I think it'd have been better if -- whether or not the challenge being built into the motive happened or no -- that the challenge would've had more direction. Like in the sense of...actually ending at a specific time, for example. It didn't seem like anyone participating in the challenge ended up having their actions make an impact on that. I wasn't sure if that was the intention, but if not, then there should've been a little something generated from what characters were doing in there. If that makes sense.

3. I think the most important thing here is that, like a few people have said, making sure people know when things go up. It can't be stressed enough; if people don't know when things are happening, then they might just bounce off or do whatever.

Also, as an addendum, I thought the Sheriff saying there is one more thing they hadn't found might've been a bit too much. Of course, some NPCs in murdergames are liable to assist more than others, but I was just not expecting it in this format. So it might've come as a surprise to me.

With that being said, I want to mention once more that I did enjoy my time in the game and can't wait for the game proper!
Edited 2018-02-06 21:59 (UTC)